AI Insights · Timothy · October 2025
3D Anime Games Performance in Latin America Q3 2025
Explore the Q3 2025 performance of top 3D anime games in Latin America, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top 3D anime games on a unified platform in Latin America showcased notable performance trends in downloads, revenue, and active users. This analysis highlights five leading games, with insights provided by Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment saw a decline in weekly revenue, starting around $64K and dropping to $22K by the end of September. Weekly downloads peaked at 97K in early July but gradually fell to 40K by the quarter's end. Active users decreased from 1.2M to approximately 762K.
HAIKYU!! FLY HIGH by GARENA INTERNATIONAL II PRIVATE LIMITED showed an initial surge in downloads, reaching 172K at launch, but this number tapered to 20K by late September. Revenue peaked at $69K in mid-August, declining to $23K by quarter's end. Active users similarly dropped from 153K to 32K.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained strong revenue, peaking at $195K in late September. Downloads varied, with a high of 76K in early September. Active users peaked at 981K, showing robust engagement throughout the quarter.
DRAGON BALL GEKISHIN SQUADRA also from Bandai Namco Entertainment, launched in September, recorded 365K downloads initially, dropping to 59K by month's end. Revenue started at $6.3K, rising to $18K mid-month. Active users decreased from 206K to 42K within a few weeks.
Umamusume: Pretty Derby by Cygames, Inc. experienced fluctuating revenue, with a high of $120K in mid-July, decreasing to $23K by September. Downloads started strong at 104K but fell to 16K. Active users saw a decline from 205K to 151K over the quarter.
For further insights and detailed data, visit Sensor Tower's platform.